I played two games of Halo Reach today, one with zero bloom (in the beta playlist), and one without. I ranted about this to Curtis already. The game I played with the ZB felt like a sniper or SWAT game or something. I died before I had any chance to defend myself. I’m kind of a noob with the maps and my 6th sense isn’t as great as Curtis’s, so of course he loves the upgrade, but it’s not fun for me. People sneak up on me a lot and if they can kill me in two shots, then I can never defend myself. The ZB ruined the level playing field and now it’s a slaughter game. If you’re skilled, then that’s everything, but if you’re not, then prepare to not have any fun or any fair competition.
The game I played without the bloom I still died, but I had fun trying to protect my life, and getting a few kills on the way. I actually had a chance to survive. That’s the exciting part. I love SWAT games too, but they belong in their own category. I don’t want every game to involve instant deaths. Long battles are especially fun. They’re more satisfying when you win because you put more energy into them, and they’re more rewarding when you lose too because you can analyze what you did wrong and you can improve. It’s not easy to improve when you keep dropping dead like a fly.
Before the upgrade, I understand that for experienced players, it was frustrating when noobs who had no accuracy in their shot could kill them anyway by spamming the trigger. But even getting that occasional kill wasn’t enough for those noobs to win the game; the experienced players still got higher KDs and more kills and whatever else because they knew the map, they knew how to read people’s moves, etc. Don’t you think it’s fair to give the noobs at least a little advantage? Now we have nothing going for us, poor noobs.
Anyway, rant is over, time for bed. I knew that wouldn’t be a fun game of Halo. It’s something I lose my knack for pretty easily, and I haven’t played in a while.